Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (2024)

  • Honkai: Star Rail
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  • Memory of Chaos Analytics (2.0.2)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (1)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (2)

Information and analytics about the current and past Memory of Chaos phases!

Last updated: 20/03/2024

Foreword

The Memory of Chaos Analytics is the fruit of collaboration between Prydwen and Spiral Stats who create beautiful infographics with character and team usage for Genshin Impact. They recently branched out to Honkai: Star Rail, so expect similar great images to be prepared by them for each Memory of Chaos phase!

You can check their Honkai: Star Rail works by going here:

Spiral Stats

I would like to thank Grimro, MrPokke, KQM, Kafka Mains and Guoba communities for sharing their clear information with us! The stats you can find on the page will be updated on a bi-weekly basis to make them as accurate as possible and help you with clearing the current MoC phase!

If you have any suggestions about the contents of this page, contact the Spiral Stats team on Discord (username: lvlurarti) or Reddit (username: LvlUrArti). Also, if you want to see the raw data we have gathered, you can find them on our GitHub account, here.

Help us!

Help us make the Analytics better!

You just need to share your UID to help us. It's so simple!

If you want to share your Memory of Chaos clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC clear information from your profile after that! The more people join the project, the better and more accurate data we can provide!

MoC Stats Form

Memory of Chaos

Current

2.0.1 Memory of Chaos

19.02.2024 - 01.04.2024

Memory Turbulence: All allies' Basic ATK and Skill deal 50% more damage. Whenever a Skill Point is consumed, Memory Turbulence gains 1 Hit Per Action, up to a maximum of 10. At the beginning of each Cycle, each Hit Per Action will deal DMG once to a random enemy based on the target's Max HP.

Current

2.0.2 Memory of Chaos

18.03.2024 - 29.04.2024

Memory Turbulence: Summons a Trotter at the beginning of each wave or each Cycle. The Trotter takes 200% more DMG from Basic ATKs and DoTs. When the Trotter is defeated and if an enemy is afflicted with Bleed, Shock, Burn, or Wind Shear, the DoT it is currently afflicted with will immediately deal damage equal to 50% of the original damage with a high chance to inflict Bleed, Shock, Burn, and Wind Shear on all enemies, lasting for 3 turns.

Upcoming

2.1.1 Memory of Chaos

15.04.2024 - 27.05.2024

Memory Turbulence: After every attack launched by an ally, apply 1 stack of Memory Imprint to all enemies. Enemies with Memory Imprint receive 5% more DMG. This effect stacks up to 6 stack(s). When Memory Imprint stacks to maximum stacks, immediately deal DMG based on a certain percentage of each enemy's respective Max HP 1 time to all enemies. When enemy targets enter battle and other units in the field currently have Memory Imprints, the new enemies will receive the same number of Memory Imprint stacks as those on the field. At the start of every wave of Cycle, remove Memory Imprint from all enemies.

Fastest cycle 2.0.2

Disclaimer: Don't use the data to compare the pull value between characters. Currently the average cycle clear takes into account both sides - sadly the API is pretty limited and we have no way to obtain the average cycle per 1 side currently.

For more accurate assessment, check our tier list and the character reviews.

Additional information
  • The data has been last updated on 20/03/2024,
  • 14231 players shared their 2.0.2 Memory of Chaos clear data with us (5383 of the sample are self-reported players that filled our form, 8848 are from random UIDs that we scanned),
    • We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • Currently the average cycle clear takes into account both sides - sadly the API is pretty limited in that way and we have no way to obtain the average cycle per 1 side currently.
  • If a team used a limited 5* E1+ character, it was excluded from the average cycles calculation,
  • Dual, triple and no sustain teams have been excluded from the average cycle calculations to level the playing field between the damage dealers,
  • The data only includes characters information based on the usage in MoC stages 10-12, but you can use the toggle to only show MoC 12 statistics.

Show only MoC 12 stats

All characters

8.08

-1.53

8.09

-1.50

8.13

-

8.17

-1.87

8.18

-1.32

8.21

-1.35

8.23

-1.23

8.29

-1.29

8.31

-1.17

8.37

-1.15

8.38

-1.25

8.47

-1.80

8.56

-0.92

8.62

-1.22

8.64

-0.98

8.67

-0.89

8.71

-0.93

8.81

-1.32

8.84

-0.74

8.84

-0.99

8.86

-1.37

8.88

-0.68

8.9

-1.49

8.9

-1.39

8.92

-0.62

8.93

-0.52

8.98

-0.54

8.98

-0.60

9

-0.70

9.01

-0.80

9.11

-0.72

9.22

-0.43

9.75

-0.65

9.9

-90.09

10.26

-6.01

10.44

-0.71

99.99

-

99.99

-

99.99

-

99.99

-

99.99

-

99.99

-

99.99

-

99.99

-

Character usage 2.0.2

Disclaimer: Don't use the data to compare the pull value between characters. There are a lot that factors in appearance rate, such as the memory turbulence and enemy lineup. The appearance rate shouldn't be used to compare characters of different rarities due to the difference in their ownership rate.

For more accurate assessment, check our tier list and the character reviews.

Additional information
  • The data has been last updated on 20/03/2024,
  • 14231 players shared their 2.0.2 Memory of Chaos clear data with us (5383 of the sample are self-reported players that filled our form, 8848 are from random UIDs that we scanned),
    • We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • Characters are ranked with appearance rate, which is how often a character was used by all players, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
  • The data only includes characters information based on the usage in MoC stages 10-12, but you can use the toggle to only show MoC 12 statistics.

Show combined

Show only MoC 12 stats

Limited 5★ characters

81.63%

-3.50%

65.46%

-2.65%

64.62%

-

59.74%

4.29%

57.86%

3.44%

45.85%

-3.24%

42.71%

0.64%

39.76%

1.81%

36.23%

-1.58%

24.81%

4.76%

21.01%

-13.27%

18.07%

4.78%

18.03%

-8.87%

12.51%

-2.80%

5.18%

-9.86%

0.52%

-0.57%

Standard 5★ characters

40.94%

-15.22%

16.39%

4.48%

14.39%

-0.50%

4.29%

-1.37%

2.99%

-0.88%

0.19%

-0.48%

0.04%

-0.01%

Non Warp 5★/4★ characters

51.51%

-11.11%

21.2%

-6.06%

15.58%

0.88%

11.68%

2.83%

6.16%

4.41%

4.37%

0.19%

3.55%

-5.53%

2.96%

-5.03%

2.68%

-4.25%

2.29%

0.17%

1.47%

-0.22%

1.06%

-0.19%

0.63%

0.04%

0.62%

0.25%

0.44%

-0.37%

0.21%

0.07%

0.11%

-0.06%

0.04%

-0.01%

0.04%

-0.08%

0.04%

0.02%

0.03%

-0.02%

0.01%

-0.02%

Character usage over time

The below graph shows the trends of how the Memory of Chaos meta evolved since the moment we started gathering our data.

We are sorry, but the graph is currently only available on desktop sized screens.

Team usage 2.0.2 and 2.0.1

Disclaimer: Don't use the data to compare the pull value between characters. There are a lot that factors in appearance rate, such as the memory turbulence and enemy lineup.

For more accurate assessment, check our tier list and the character reviews.

Additional information
  • The data has been last updated on 20/03/2024,
  • 14231 players shared their 2.0.2 Memory of Chaos clear data with us (5383 of the sample are self-reported players that filled our form, 8848 are from random UIDs that we scanned),
    • We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • The data only includes characters information based on the usage in MoC stages 10-12.
  • If a team used a limited 5* E1+ character, it was excluded from the average cycles calculation,
  • The % number below the Rank are calculated per stage.

Character filter

Select the characters below that you own to show teams containing them (by default, all are selected). You can also enable the Strict Mode to search for a specific team composition.

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (363)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (364)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (365)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (366)

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Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (525)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (526)

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Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (529)

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Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (531)

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Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (533)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (534)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (535)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (536)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (537)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (538)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (539)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (540)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (541)

Memory of Chaos Analytics | Honkai: Star Rail | Prydwen Institute (542)

Strict mode

All stages

There's 4143 team(s) in the database matching the criteria.

Rank 1

App. rate: 16.18%

Avg. cycles: 6.07

Rank 2

App. rate: 12%

Avg. cycles: 6.66

Rank 3

App. rate: 7.41%

Avg. cycles: 5.87

Rank 4

App. rate: 4.52%

Avg. cycles: 6.51

Rank 5

App. rate: 3.31%

Avg. cycles: 6.02

Rank 6

App. rate: 3.02%

Avg. cycles: 5.63

Rank 7

App. rate: 2.92%

Avg. cycles: 6.37

Rank 8

App. rate: 2.74%

Avg. cycles: 6.71

Rank 9

App. rate: 2.7%

Avg. cycles: 6.34

Rank 10

App. rate: 2.66%

Avg. cycles: 6.37

Sub-stage 2

The all stages data aren't split into stages, but instead show overall team usage across all of them. Pick a specific stage to see the teams used in each sub-stage.



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